Personal Projects
Games I have developed outside of my studies
This game was developed in the Tranzfuser 2021 event, a summer long game jam working within a team of talented people. Organised by the UK Games Talent and Finance Community Interest Company. Developing my skills, gaining team work experience and the opportunity to add to my portfolio. This was an enjoyable experience working on a real project. My role for this game was as a Programmer Generalist.
In the Tranzfuser end of event award ceremony:
Public voting – Nominees: Best Visuals. Winner – Best Audio, Gameplay, Overall game
Industry voting – Nominees: Best Narrative. Winner – Best Overall game
Academic Projects
For the Game Developer course I was presented with four main projects of which consisted of individual tasks.
These tasks would focus on particular aspects within the game development process.
Using Unity create a game based on a provided Technical Design Document.
Detailed report for the main game consoles available at the current time.
Conceptualise a game and create a TDD for a fictional publisher.
Identify and write bug reports for six different provided games.
Create an installation manual for a completed game.
Using Unity finish developing a half-completed game (provided with the project brief).
Include various game features. Create an attract demo after the menu screen remains idle for a period of time.
Add enemy behaviours to create a challenge within the game.
Add power-ups for the player.
Create a report on how the game was developed.
My first full game made within the Unity game engine. Based of a provided project brief using level designs I created.
Create 10 levels based of a project brief e.g how long to complete the level, compelling levels, difficulty curve. Designs includes a legend showing key features.
Create a report describing why the game was designed the way it was, going into detail for each of the levels.
Using the DirectX API build a 3D maze style game using a multi-level environment. With a player, enemy NPC’ that use A* route finding. The player has to navigate from the start and find their way to the finish point.
Develop each of the two floors for the game including 3D representation for all objects in game.
Create a report for how I developed the game, issues encountered and how I attempted/resolved them.