About Me
Game Developer / Programmer
Hello, my name is Richard and I am from West Sussex, England. I have completed a City & Guilds Level 7 Diploma in Game Development for Computer Gaming (Industry Specific), akin to a Masters degree.
I am a games enthusiast having played games on the early computers like the Commodore 64, to what we now have present day. I am an avid gamer and have a huge passion for computer games and the games industry. I am ready to expand on my current knowledge and grow as a programmer and game developer.
This is my portfolio website where I showcase my latest works along with my projects that I completed academically. I am currently looking for any job opportunities.
Studies
My qualification consisted of four main course projects.
For these projects three games were developed using the Unity game engine programming in C#. One other game was made with the DirectX 11 API and this was created using C++. Along with these games I have produced designs, reports and documentations that all contribute to the game development process as a whole. While progressing through my course I have participated in 3 game jams altogether organised by Train2Game.
Outside of my studies I enjoy attending game exhibitions and events.
This courses focuses primarily on the programming aspect of game development although game/level design topics are covered to an extent from which extracurricular reading had been carried out to further my knowledge (that became useful for some of my course projects). With some of my free time I have also looked into 3D modelling using Blender.
Game Jams, during studies
While progressing through my course, I had participated in several game jams organised by my course provider.
Two of these took place at Luton University. One of these were held at the Microsoft studios HQ in London
Luton University 2015 (48 hour jam)
My very first game jam took place soon after I began my course. I had only covered the game engine GameMaker at this point in the course. So with the team I was assigned to, I was the designated programmer. The other 3 people in the team consisted of a student from the Artist & Animator course, a student from the Game Designer course and a student from the QA Tester course.
At the event we were given the theme ‘TIME’. As a team we decided on a platformer game called Tough Times. The player has to progress through various levels each taking place in a different time period. Our artist created enemies for four points in time; the stone age, ancient Greece, medieval age and the future.
Although I had moments when I wished I had been further along the course in preparation to my first game jam. I thoroughly enjoyed the experience. It was hard work also but a fun experience at the same time. It was nice getting to meet and work with other students from the different courses. Working as a team combining our efforts to creating a game was a valuable lesson for me and this was one I planned to build on more in the future.

Year 1 Game Jam
Location – Luton University
Game Engine – Game Maker
48 hours
Microsoft London Studio 2017 (24 hour jam)
For the second game jam. At this point I had read through all the course materials and was just starting my first City & Guilds project. For that project I was obligated to learn about Unity in depth and so this would put in me in good stead for the upcoming game jam.
The theme for the game jam was “SPACE”. The game idea we decided on was a platformer game where the player controls an android that navigates their way through the game environments. Competing with around 6-7 other teams we set off on our quest to make the winning game. After a long 24 hours with only 2-4 hrs rest approximately for myself. Our game was submitted and like everyone else we awaited the results for the game jam.
To our delight, WE WON! The reward was a meet up for a future date with some Microsoft developers that were involved with the development of the Hololens. On the day of the meetup we were able to test out the hardware. We took part in demonstrations that they had planned for us. These involved simulations, practical applications and a game using the Hololens.
Year 3 Game Jam
Location – Microsoft London Studio
Game Engine – Unity
24 hours

Luton University 2017 (24 hour jam)
For my last game jam I took part in, organised by the course provider Train2Game. At this point I was just about finished with the second City & Guilds project and so I had gained a lot more confidence by this point in my development abilities using the Unity game engine and with coding in general.
The theme that we were provided with was “GRAVITY”. The game idea we came up with was of a reaction based game where the player enters a lift. A random floor value is then displayed to the player. The player will then have to hold down the spacebar key, then release this when they think the gauge bar correlates with the relevant floor the character should be going to. If the player times this right a win screen will follow otherwise the lose screen will appear.
Just like the previous game jam, in the first hour we went over concepts/ideas. For the remainder of the 23 hours we developed the game we conceived and tried to add polish to the fundamentals. To try and give us an edge over the other teams. This was a smaller game jam consisting of just a few teams. There was not a prize for any of the teams on this occasion but the experience of another game jam for me was enough of a reward. Getting to know more students and to see how people in their respective disciplines approach the game development process.

Year 3 Game Jam
Location – Luton University
Game Engine – Game Maker
24 hours
Game Jams, post studies
After earning my diploma in Game Development, I was eager to apply my acquired skills and continue learning additional techniques for developing games using my preferred game engine, Unity. Since then, I have participated in various game jams and projects, which have allowed me to further hone my skills.
2019 – Ludum Dare 45 – Theme: Survival
2020 – Streamer Jam event – Theme: Light and Dark
2020 – Ludum Dare 46 – Theme: Keep it alive
2020 – Games Jobs Live Game Parade Fall – Theme: Carpe Diem
2021 – Collaboration project – Theme: Rhythm game
2021 – Tranzfuser – Theme: Showcase you skills
2022 – Secret Santa Jam – Theme: Giftee’s game idea
Industry Events
Outside of my studies I enjoy attending game exhibitions and events.
Once I made the decision to study Game Development I wanted to immerse myself in the game industry as best as I could and so visited EGX and Rezzed numerous times over the following years. During my studies and since completing my course. I have found being a part of the games industry via these events a true joy as I go to see every single section of these events. To see what games are on offer and to play and take in what is currently on the market now and up an coming.
As fun as EGX and Rezzed are I felt the need to take part in any games conferences near to me also. So I have been to Develop Brighton a few times too. Where I found the game booths here and talks too rewarding to have taken part in also.
